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Anne Bonny ([personal profile] softlycall) wrote2013-12-25 01:43 am

tushanshu | application

Player Information:
Name: Elle
Age: 24
Contact: [plurk.com profile] evildoers | Got Materia on AIM
Game Cast: alas none

Character Information:
Name: Anne Bonny (nee Cormac)
Canon: Assassin's Creed IV: Black Flag
Canon Point: Epilogue/credits - after refusing to join the Assassins or accompany Edward Kenway to London.
Age: 20
Reference: Anne Bonny's entry on the Assassin's Creed wiki.

Setting: As an experiment I asked a friend with only slight familiarity with the series how they would describe it. "Frickin' pirates," he said. "Pirates everywhere. Oh, and assassins. And a wizard." This is essentially accurate, and honestly not far off how Anne would describe it herself by the time her canonpoint rolls around. Dialect aside. Let's do this.

- frickin' pirates
The game is set in the second decade of the eighteenth century (primarily 1715-1720), on and around the Caribbean Sea; the action spans up to the southern coastline of the north American continent and the eastern coast of Mexico in the west, and is primarily concerned with the rise and fall of the short-lived Pirate Republic, and its capital Nassau in the Bahamas. Given that the game touts historical accuracy (to a point, beyond which aforementioned point there are an unnerving number of white teeth and scrubbed faces, and absolutely no insects) it cleaves close to the recorded history of the Golden Age of Piracy with exceptions made for coherency and putting the ahistorical protagonist, the pirate captain Edward Kenway, at just off-centre of almost every conflict of the Age. The conflict between the navies of Britain and Spain and the fledgeling Republic fuels most of the plot, and many of the major players are pirates or privateers.

- oh, and assassins
The primary way the game strays from history is a conspiracy theorist's wet dream. A secret war spanning millenia between two factions, named as Assassins - who fight for freedom, individual will and the wisdom to use it - and Templars - who seek perfect control in order to save people from themselves. Chaos versus Order, in a sense. Whilst assassins operate across the islands, cays and ports that make up the Caribbean and live amongst its various people, their work is subtle and behind the scenes, and for the better part of Anne's first four years there she's as oblivious to their presence as the next 'citizen' of the republic. Templars occupy strong positions in the governments and factions of the Caribbean, conversely, but their templar allegiances are just as secret.

This secret world only becomes relevant to Anne when she becomes Edward Kenway's quartermaster in 1720 (you may remember him from such sections as frickin' pirates, where I failed to mention he was also involved with the Assassin order), when she is not only allowed to live briefly in their headquarters in Tulum, but also meet the various master assassins acting as officials and contacts across the Caribbean. Though only peripherally involved herself, she joins their struggles over territory, influence...

- and a wizard
More specifically, a Sage, a man who reincarnates in precisely the same body over and over through the ages, and who has mysterious links to a precursor observatory installation that runs on blood. The essential rule of AC is: have you found something or someone weird? Could you classify what they/it does as magic? Yes? Congratulations, you've probably found an artifact of Those Who Came Before, or someone from a bloodline that stems from an interbreeding between the ancient human slave race and their near-deific precursor masters. It's complicated, will probably end in tragedy, and a lot of people with knives want it much more badly than you do. Get rid of it immediately, and you'll be happier in the long run.

So what does Anne have to do with this? Not much, to begin with. She comes to Nassau relatively late, in 1717, and whilst she becomes a bartender in a tavern called the Old Avery, in which much of the discussion and strategising between the key piratical players takes place, she has little influence. From this peripheral position she crosses Edward's orbit like a recalcitrant outer planet both before and after she becomes a pirate in her own right through her relationship with his close ally Mary Read, and whilst she later becomes important to his operations herself (as his quartermaster and as a friend) she is never integral; she exists in a bizarre state of witnessing many of the later key events in the two conflicts whilst having no personal stake. She only remains invested for as long as Edward does; it's a service to him, rather than her own preference. It was, however, worth mentioning all of it, as whilst she doesn't understand it or feel any pressing need to pursue that understanding, she is a product of it.

Personality: The historical image of Anne Bonny is a beautiful woman with flaming red hair and a laugh and a curse equal on her lips, condemning the cowardice of the male crew around her and defiant to the end. And given that ACIV is based on history, the Anne of the game is very much that woman. However, to say that this famous figure is all that Anne Bonny is is to do disservice to her development.

When she arrives in Nassau she's fourteen, a young bride with her husband struggling with debt and a lack of work. Curious, uncommonly eager and easily picking up on the spirit of the still-new Pirate Republic, her vivaciousness attracted far too much attention even then. Not for her but for her husband, she was - and still is - able to deflect flirtation with wry wit and end abuse with either violence or scathing insult as required. Her seductions are accidental for the most part; she's friendly and outgoing, with a dry sense of humour; she enjoys flirtation and has a certain lust for strength and fame. Anne is a woman who glows brighter in the company of friends and excitement, and this has the unfortunate effect of being easily interpreted as being 'easy'. Once she becomes a bartender at the Old Avery, a tavern frequented by the self-named pirate governors of the town, her reputation as a flirt and tease both were cemented. Her drives are all rather high, and as her husband grew bitter and lazy on drink she did eventually turn to others to satisfy them - as well as her need for an emotional connection, it should be said - without any further shame or guilt. You don't do what she does and not be made very much aware of your desirability; she's a woman in her prime, after all, and one who chose to claim and wield her sexuality rather than try to hide it. Once she commits to something, she sees it through. And often that something is a person.

It's not surprising her marriage had all but fallen apart by a year into her life in Nassau, but that launched the next stage in her life. (Psst, that stage is piracy.) The power and confidence of the pirates sprawled around the tavern tables, talking of liberty and wealth, was a siren song to an ambitious young woman that pushed her to look for more than just barwork, and she allowed herself to be seduced properly by the captain and quasi-governor 'Calico' Jack Rackam out of a combination of his blustering confidence, her own conceit in being noticed, and the promises he murmured to her of battle and glory, blood and gold. He represented everything that attracted her to the life. Her lust for excitement and danger made him irresistible (regardless of his drunkenness and lack of sense) and became part of their flirtation, and thus was her appetite for piracy whetted. Even so, she wasn't confident that her abilities and her gender would permit any degree of success - it was unlikely she would even be allowed to join a crew. It took being faced with a court and the threat of public whipping on charges of adultery before she made a move, and then only because she has a complete hatred for the idea that she might be owned by another. Her husband refused to divorce her and she outright refused to allow Rackam to buy her in divorce as an alternative, and thus she made what was a fairly snap decision. She provoked him to steal a ship and run away to sea with her instead, avoiding the whipping and rather spectacularly leaving her married life behind.

Although she started on the path with no small degree of confidence and having instigated a great deal of it herself, it wasn't until she was taken in by Mary Read that she fully blossomed as a pirate and sailor. Mary was adamant when she began to train her that skills were nothing without commitment - you have to really want something, and mean it, before you can master it - and given that this is a philosophy Anne already adheres to... Well. Thanks to Mary's tutelage and support she became a pirate outright through her own effort, and thus emerged into the conflict proper with no further reservations or anxiety. A dependable, skilled woman you'd want at your side in both peace and war. At the risk of using a bizarre phrase: Rackam might have lit the match, but Mary Read fed the flame.

You might have gotten the mistaken impression from all this that she's entirely pleasant to be around. Not so, I would say, for by now we have reached that legendary pirate. It's been years since a girl arrived in the Caribbean and allowed it to shape her, now a woman raids it. She laughs at threats, schemes and fights and drinks with the best of them, and fulfills her roles as first mate or quartermaster admirably enough to recommend her above men twice her age. Her incredible vocabulary of curses and insults, her easy scorn to those who go back on their word or fail to show her level of dedication or bravery, and her steel backbone all make her capable of governing a frigate full of pirates both older and maler than her by simple virtue of yelling at them. They make her the talk of the prison in which she's held, mythical whilst she still lives and far above the fame of her ex-lover captain. Unlike her reputation as a jilt, her reputation as a pirate is well-earned and paid for in blood. She doesn't flinch from causing pain and is startlingly pragmatic when it comes to love, life and war; she adapts fast, learns quickly and dedicates herself utterly to every decision and consequence. Her friendship with Edward Kenway opens doors, but it is a partnership of equals by the time they join together.

She is, of course, capable of great gentleness and wisdom, but she reserves them almost exclusively for friends and lovers, for quiet moments and necessity. For good company, essentially. To go back to the flame metaphor, it isn't paradoxical at all to have warmth and scorching heat in the same nature. It's a matter of proximity. Furthermore at the point she comes from, she has gone through tremendous grief. She has lost almost everyone she loved, including a son who died mere minutes after she gave birth to him during a time she already mourned Mary, her closest friend; optimistically this has also served to temper her - in the extremes of her grieving, she considered whether her life of piracy had brought about some divine punishment, but doesn't really believe it - and she was always resilient enough that these losses haven't broken her.

It's worth saying that she sees a difference between conviction and determination - she refuses to join the Assassins because she doesn't believe she has the conviction necessary, but still has near-total faith in herself.

In terms of her behaviour on Tu Vishan, this is a woman who eloped from Ireland with her new husband all the way to the West Indies before she'd even turned fourteen. Her adaptability and considerable natural charm will serve her well as she sets out to make friends, forge connections and learn how best not just to survive but to flourish in a new, intensely foreign place. However, the news of the limbo-like nature of the place will be a tad less welcome; as much as the idea that she exists within a massive shared dreamstate will 'explain' a lot, she'll find it rather difficult to match with her existing beliefs and understandings, and the variety and power of her fellow citizens will be a source of both amazement and distrust to a woman who isn't used to encountering something that wasn't threatened by a loaded pistol or a sword held to the throat. On the other hand, she won't show this unease at the risk of it being taken for stupidity or cowardice, so her demeanour will be carefree regardless.

Appearance: In-game render. It is currently unknown whether she evolved flora in her hair to attract potential mates. On a more serious note, this is inaccurate insofar as by her canonpoint she's wearing breeches and is considerably better-armed.

Abilities: Although she wasn't taught to fight with sword or gun until taken under the wing of Mary Read (and Jack Rackam to a lesser extent), she's been scrapping and defending herself since she was a child, both from general attacks or from men trying to take advantage of her. In historical accounts it's mentioned that before her marriage she beat a boy into a comatose state when he tried to rape her, and considering she married at thirteen... well. She's handy with a knife or in a general scuffle, fights extremely dirty and honestly doesn't care about how badly damaged her opponents end up because by getting within range or pissing her off they've deserved whatever's coming. Added to her later training this makes her a surprisingly dangerous fighter at close range, and one competent enough to have a solid chance of holding off an entire crew of British sailors with only two other fighters beside her. What she lacks in strength she more than makes up in ferocity.

She's agile enough to follow someone at running pace through tropical deep jungle or navigate a ship's deck during a storm, with an excellent sense of balance and poise, and through her work as both bartender and quartermaster her memory and ability to organise are excellent. Her personality counts somewhat as an ability because her outgoing nature and easy charm doesn't exactly hurt her chances in most situations.

She has no supernatural abilities or senses, it should be noted.

Inventory: 200 reales or thereabouts, a cutlass, one flintlock pistol with ten bullets and a small measure of powder, one dagger (chipped). Nothing has any supernatural or overt effect, but they're probably just salt-encrusted enough to be a massive danger to slugs.

Suite: One level; Wood, since according to the elemental natures it represents those who are expansive, outgoing, socially conscious and sensual. All sympathetic traits. Plus, for all Anne is a pirate, she is less concerned with the sea itself and more with the running of the ships and those aboard - the wood and sail, as it were - and her essence is shifting only insofar as she grows and strengthens. In alchemy the element of wood is associated with the liver and tbqh since she's a bartender-turned-pirate...

potentially there's a dick joke to be made somewhere, too.

In-Character Samples:
Third Person: Sometimes Anne missed her husband. Not in any particularly aching way, and she'd readily admit that held up against anyone she'd had since, he was nothing if not lacking, but... just as someone she'd left behind, was all. In those times, when she was lonely and looking to dabble in self-pity like she'd try a rare wine, she'd wonder if there'd been anything she could have done different to stop up the envy that poisoned him, the cowardice that drove him into the arms of the British to betray the republic. And then, just like she did for the wine, she'd set those thoughts to one side and tell herself, enough. Living a life quiet and meek, scared of causing alarm or drawing her husband's ire wasn't a marriage she could stand. It was for pets, caged animals. Not a woman. She'd snort, twist her hand around the hilt of her cutlass. God knew he did as little as the governor's spy as he did in their marriage; he'd even tried to collar her like he would a dog who barked too loud at the street, with papers and laws instead of leather. Desperate, tedious man that he'd become, confused between what made a husband and a master. Too afraid to confront her without uniforms behind him. But she'd miss him still.

That wasn't to say she'd not answer any man's call. Beneath the creak of wood and rope and sheet, her thoughts trampled thoroughly by loud voices and the thud of boots on deck, she'd remember that it wasn't James Bonny she missed, but the freedom he'd given her as she'd fled her father, burning and laughing as she went. She'd trace battle-callused fingers along dark wood, grin a challenge up at her captain as he called her idle. When she took her place beside the wheel and took her first sharp breath abovedecks to bellow orders to the crew, she had their respect, her liberty, and the knowledge that a captain wasn't a master. Other than him, there was nothing of that life left to miss.

Network: [ The woman seated in the centre of the video feed is pensive, dissatisfaction in the lines of her mouth and the tension of her brow, but when she's sure the feed is working, those lines make an abrupt shift until she's smiling - lopsidedly, sure, but genuine - into the camera. ]

A good day to ye, friends. [ Whoever she's addressing. Everyone. What a thought. She can't help but feel a surge of excitement at it, and that shows in her grin. ] The name's Anne Bonny, and I'd surely be obliged to any of ye with an idea of what to do for money in this fine city I'm to live in. I'm not in the mind t'be stepping on toes, but it sounds like there isn't much call for a woman looking for shipwork round these parts. [ She pauses, then seems to come to some decision before she adds, ] Something to the tune of serving drinks would be grand, for a time.

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